[Unreal] 이득우의 언리얼 C++ 게임개발의 정석 8
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Game Programming/Unreal
액터 컴포넌트의 제작 #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "MyCharacterStatComponent.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class TEST_API UMyCharacterStatComponent : public UActorComponent { GENERATED_BODY() public: UMyCharacterStatComponent(); protected: virtual void BeginPlay() override; virtual void InitializeComp..